Super early vegetation lookdev before we had settled on the specific biome for Portofiro
I was responsible for most of the real-time foliage work on Zero Parades, from early tests to final assets authoring and levels set dressing.
Big thanks to the Tech Art team who helped bridge between Blender and Unity, with support for vertex animated wind effects.
Tech artists
https://www.artstation.com/cmrnrb
Stuart Batchelor
https://www.artstation.com/stigel
https://www.artstation.com/pkyburz
Art Dir - Kaspar Tamsalu
Tech Art Lead - Nicolas Pirot
Enviro Art Lead - Duncan Halleck
Art Lead - Iliya Mirochnik
©ZA/UM