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Michel Donze
Michel Donze
Art Director / Concept artist 2D & 3D
., France

Exploring stylized looks for games or animation, 2d or 3d.

He/Him

Not available for work

Please do NOT contact me if you have a project based on NFTs/Blockchain

Skills

Art DirectionVisual DevelopmentLook DevelopmentConcept ArtLightingDigital SculptingIllustration3D ModelingTexturingDigital PaintingCompositingMotion Graphics

Software proficiency

Photoshop
Photoshop
Blender
Blender
After Effects
After Effects
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Harmony : The Fall of Reverie
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Don't Nod
    • Movie
      Moremi
    • Year
      2023
    • Role
      VisDev / LookDev Artist
    • Company
      Lucan Visuals
    • Video Game
      Dead Cells
    • Year
      2018
    • Role
      DLCs Marketing Illustrator
    • Company
      Evil Empire
    • Video Game
      Among Trees
    • Year
      2021
    • Role
      Concept Artist
    • Company
      FJRD Interactive
    • Music Video
      Goodbye Yesterday
    • Year
      2019
    • Role
      Director / Artist
    • Company
      4CID Productions
    • Video Game
      Absolver
    • Year
      2017
    • Role
      Art Director
    • Company
      SloClap
    • Video Game
      Watch Dogs 2
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Ubisoft
    • Video Game
      Ghost Recon : Wildlands
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Ubisoft
    • Video Game
      Watch Dogs
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Ubisoft
    • Video Game
      Ghost Recon : Future Soldier
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Ubisoft

Experience

  • Concept Artist at ZA/UM Studio
    France
    October 2022 - Present

    Environment concept artist on unannounced video game project.

  • VisDev / LookDev Artist at Lucan Visuals
    France
    November 2021 - August 2022

    Environments visual development + character and props texturing/lookdev on short film Moremi (Kizazi Moto Anthology)

  • Concept Artist at Dontnod Ent.
    France
    January 2021 - November 2021

    Environment concept art on video game project Harmony : The Fall of Reverie.

  • UE4 Lighting / Scenedev Artist at Realtime UK
    France
    April 2021 - June 2021

    Lighting / scenedev in UE4 on video game trailers for Sea of Thieves - A Pirate's Life and Sea of Thieves - Season 7 (one month in 2022).

  • Concept Artist at FRJD Interactive
    France
    February 2020 - October 2021

    Environment & props concept art on video game Among Trees.

  • Director at 4CID Productions
    Paris, France
    October 2018 - April 2019

    Co-wrote and directed the music video Goodbye Yesterday. Responsible for all visual aspects and organizing shots production.

  • Art director at Sloclap
    Paris, France
    June 2015 - January 2018

    My work on Absolver involved driving the art direction & defining the visual style of the game.

    I was the main concept artist & lighting artist as well, and also helped with the 3d production of vistas.

  • Concept Artist at Ubisoft
    Paris, France
    January 2015 - May 2015

    Concept Art for Watch Dogs 2

    Oakland & Sausalito Areas

  • Concept Artist at Ubisoft
    Paris, France
    November 2013 - March 2014

    Concept Art for Ghost Recon : Wildlands

  • Illustrator at Applibot
    Anywhere
    January 2012 - January 2013

    Remote Freelancer for card game Galaxy Saga

  • Concept Artist at Ubisoft
    Paris, France
    November 2012 - April 2013

    Concept Art for Watch Dogs

    Pawnee Area & Digital Trips

  • Concept Artist at Ubisoft
    Paris, France
    November 2010 - June 2011

    Concept Art for Ghost Recon : Future Soldier

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