Sketches of the isometric game environments for Zero Parades.
These were based on level design blockouts made in Blender, which I usually further reworked in 3d to add more definition before exporting to PS for sketching on top.
This was an iterative and collaborative effort, as the world of portofiro and the narrative took shape during development, the enviroment also evolved and went through many design passes.
Enviro Art Lead - Duncan Halleck
https://www.artstation.com/duncanhalleck
Art Lead - Iliya Mirochnik
Concept artists
https://www.artstation.com/zana_bamarni
https://www.artstation.com/marinaortega
https://www.artstation.com/tochi
https://www.artstation.com/blingob
3D artists
https://www.artstation.com/markush
https://www.artstation.com/vioreldia
Art Dir - Kaspar Tamsalu
©ZA/UM