Zero Parades - Foliage work

Final tree assets : Cedar - Dogwood - Manzanita - Pines

Final tree assets : Cedar - Dogwood - Manzanita - Pines

Final tree assets : Southern beeches

Final tree assets : Southern beeches

Final tree assets : Shore pines

Final tree assets : Shore pines

Final tree assets : Ginkgo - Maytenus - Nothofagus glauca - Fitzroya

Final tree assets : Ginkgo - Maytenus - Nothofagus glauca - Fitzroya

Final assets for plants, bushes, weeds, flowers, grass, vines etc.

Final assets for plants, bushes, weeds, flowers, grass, vines etc.

Vegetation set dressing - Bazaar

Vegetation set dressing - Bazaar

Vegetation set dressing - Bazaar

Vegetation set dressing - Bazaar

Vegetation set dressing - Bazaar

Vegetation set dressing - Bazaar

Vegetation set dressing - Bazaar

Vegetation set dressing - Bazaar

Vegetation set dressing - Party Alley

Vegetation set dressing - Party Alley

Vegetation set dressing - Party Alley

Vegetation set dressing - Party Alley

Vegetation set dressing - Pitol Tract

Vegetation set dressing - Pitol Tract

Vegetation set dressing - Pitol Tract

Vegetation set dressing - Pitol Tract

Vegetation set dressing - Pitol Tract

Vegetation set dressing - Pitol Tract

Vegetation set dressing - Pitol Tract

Vegetation set dressing - Pitol Tract

Vegetation set dressing - Shrine

Vegetation set dressing - Shrine

Vegetation set dressing - Shrine

Vegetation set dressing - Shrine

Vegetation set dressing - Shrine

Vegetation set dressing - Shrine

Vegetation set dressing - Shrine

Vegetation set dressing - Shrine

Grass test

Grass test

Early concept that helped define the vegetation of Portofiro, inspirations mixed species from the Pacific North-West and Chile

Early concept that helped define the vegetation of Portofiro, inspirations mixed species from the Pacific North-West and Chile

Super early vegetation lookdev before we had settled on the specific biome for Portofiro

I was responsible for most of the real-time foliage work on Zero Parades, from early tests to final assets authoring and levels set dressing.
Big thanks to the Tech Art team who helped bridge between Blender and Unity, with support for vertex animated wind effects.

Tech artists
https://www.artstation.com/cmrnrb
Stuart Batchelor
https://www.artstation.com/stigel
https://www.artstation.com/pkyburz

Art Dir - Kaspar Tamsalu
Tech Art Lead - Nicolas Pirot
Enviro Art Lead - Duncan Halleck
Art Lead - Iliya Mirochnik

©ZA/UM

Date
July 18, 2026